
Visions of Eternity Update part 2 - Fixes, missing achievements, and Mirror farm routes. Enjoy:-)
This part is straightforward.
Open the TacO menu and click “Open Marker Editor.” A small window will appear with several smaller buttons.
At the bottom, you’ll see numbers 1–5. These represent the markers currently assigned to keybinds. Click a number and select a marker from the menu structure (it’s the same as in my pack).
• Marker 1 can be rebound in GW2 TacO Settings → Rebind Keys → Add New Marker.
• Markers 2–5 are rebound in Marker Editor → Rebind Keys.
After placing a marker, you can click it and reposition it.
Important: Every marker you create is stored in the file “poidata.xml” in the main TacO folder. You can only edit markers inside this file. If you try to move a marker that already exists in a pack, the change will not be saved. Editable markers are shown in green text.
Creating a trail is a bit more complex.
In Marker Editor, click the Record icon to start recording. As you move, the trail is placed beneath your character’s feet.
When finished, click the Save button and save the file. It must have the .trl file extension. Make sure the name is lowercase, no spaces, no dashes, no other symbols than underscores, or it can cause issues.
Save often. It’s easy to lose progress due to a misclick, crash, or other issue. After saving, you must load the trail file back again to continue. Do not keep drawing immediately after saving, or it will bug out.
Every time you save, a duplicate trail entry is added to the bottom of poidata.xml. You only need one, so delete the extra copies.
Saved trail will be invisible until you edit the XML entry. At minimum, add “fadeNear” and “fadeFar.” For a fully working trail, also add “type,” “animSpeed,” and “texture.”
Example of a freshly saved trail entry (how it looks originally):
<Trail GUID="qoWB/R1Km0KlQo0ZyOhx5Q==" trailData=".\Data\TW\VoE\StarlitWeald\tw_voe_starlitweald_adv_seermagic_toggletrail.trl"/>
How it should look after editing:
<Trail type="tw_guides.tw_voe.tw_voe_starlitweald.tw_voe_starlitweald_adv_seermagic.tw_voe_starlitweald_adv_seermagic_toggletrail" GUID="qoWB/R1Km0KlQo0ZyOhx5Q==" fadeNear="5500" fadeFar="5600" trailData="Data/TW/VoE/StarlitWeald/tw_voe_starlitweald_adv_seermagic_toggletrail.trl" animSpeed="0" texture="Data/TW/General/tw_trail_link.png"/>
Also, make sure to replace backslashes (\) with forward slashes (/) in the file path. If you don’t, the trail won’t load properly in a pack.
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