This part is straightforward.
Open the TacO menu and click “Open Marker Editor.” A small window will appear with several smaller buttons.
At the bottom, you’ll see numbers 1–5. These represent the markers currently assigned to keybinds. Click a number and select a marker from the menu structure (it’s the same as in my pack).
• Marker 1 can be rebound in GW2 TacO Settings → Rebind Keys → Add New Marker.
• Markers 2–5 are rebound in Marker Editor → Rebind Keys.
After placing a marker, you can click it and reposition it.
Important: Every marker you create is stored in the file “poidata.xml” in the main TacO folder. You can only edit markers inside this file. If you try to move a marker that already exists in a pack, the change will not be saved. Editable markers are shown in green text.
Creating a trail is a bit more complex.
In Marker Editor, click the Record icon to start recording. As you move, the trail is placed beneath your character’s feet.
When finished, click the Save button and save the file. It must have the .trl file extension. Make sure the name is lowercase, no spaces, no dashes, no other symbols than underscores, or it can cause issues.
Save often. It’s easy to lose progress due to a misclick, crash, or other issue. After saving, you must load the trail file back again to continue. Do not keep drawing immediately after saving, or it will bug out.
Every time you save, a duplicate trail entry is added to the bottom of poidata.xml. You only need one, so delete the extra copies.
Saved trail will be invisible until you edit the XML entry. At minimum, add “fadeNear” and “fadeFar.” For a fully working trail, also add “type,” “animSpeed,” and “texture.”
Example of a freshly saved trail entry (how it looks originally):
<Trail GUID="qoWB/R1Km0KlQo0ZyOhx5Q==" trailData=".\Data\TW\VoE\StarlitWeald\tw_voe_starlitweald_adv_seermagic_toggletrail.trl"/>
How it should look after editing:
<Trail type="tw_guides.tw_voe.tw_voe_starlitweald.tw_voe_starlitweald_adv_seermagic.tw_voe_starlitweald_adv_seermagic_toggletrail" GUID="qoWB/R1Km0KlQo0ZyOhx5Q==" fadeNear="5500" fadeFar="5600" trailData="Data/TW/VoE/StarlitWeald/tw_voe_starlitweald_adv_seermagic_toggletrail.trl" animSpeed="0" texture="Data/TW/General/tw_trail_link.png"/>
Also, make sure to replace backslashes (\) with forward slashes (/) in the file path. If you don’t, the trail won’t load properly in a pack.

INSTALLATION - TACO INSTALLATION - BLISHHUD ALL-IN-ONE DOWNLOAD
ALL-IN-ONE Marker Pack is a result of thousands of hours of hard work over the past few years. It covers pretty much everything with carefully placed handmade markers. From achievement to complex map completion routes, adventures, jumping puzzles, collections, races, you name it.
Everything is designed to be toggled in the app menu to your liking. Each part, each marker, and each route can be turned on and off separately
Use the buttons above for detailed installation instructions and download.
In case of security concerns - TacO / BlishHUD are well-renowned overlay applications using officially provided API to function. There is no interaction with your game account, so you don't have to worry about your credentials. Using markers and routes has been allowed explicitly by ArenaNet and you won't get banned for using them.
If you feel that there is something missing in the pack, you can join our Discord and place a request in the #all-in-one-requests channel. Or if you find any bug or issue, you can report it in the #all-in-one-issues channel





An example of Marker in categorydata.xml - most basic 1 level Category tree: My Category Square Icon"
<MarkerCategory name="mycategory">
<MarkerCategory name="squareicon" iconFile="Data\square.png"/>
</MarkerCategory>
An example of Marker in categorydata.xml - 2 level Category tree: "My Category -> My Markers -> Square Icon" with all possible variables and default values:
<MarkerCategory name="mycategory" DisplayName="My Category">
<MarkerCategory name="mymarkers" DisplayName="My Markers">
<MarkerCategory name="squareicon" DisplayName="Square Icon" iconSize="1.0" behavior="4" alpha="1.0" fadeNear="1000" fadeFar="1100" heightOffset="1.5" resetLength="60" iconFile="Data\square.png"/>
</MarkerCategory>
</MarkerCategory>
An example of most basic Marker in poidata.xml
<POI MapID="123" xpos="-123.456" ypos="654.321" zpos="123.123" type="mycategory.squareicon" GUID="wPiuS7M2HUilAbjjqOD5ig=="/>
An example of Marker in poidata.xml with all possible variables and default values:
<POI MapID="123" xpos="-123.456" ypos="654.321" zpos="123.123" iconSize="1.0" behavior="4" alpha="1.0" fadeNear="1000" fadeFar="1100" heightOffset="1.5" resetLength="60" type="mycategory.mymarkers.squareicon" GUID="wPiuS7M2HUilAbjjqOD5ig=="/>
AKA what happen after you press F over a marker.
If a variable isn't present it's counted as it's there with a default value.
An example of mymarkers.xml structure with inserted custom category and 1 marker ready for sharing.
<OverlayData>
<MarkerCategory name="mycategory">
<MarkerCategory name="squareicon" iconFile="Data\square.png"/>
</MarkerCategory>
<POIs>
<POI MapID="123" xpos="-123.456" ypos="654.321" zpos="123.123" type="mycategory.squareicon" GUID="wPiuS7M2HUilAbjjqOD5ig=="/>
</POIs>
</OverlayData>
Custom markers that you can see in my video guides are provided by overlay applications - Guild Wars 2 Tactical Overlay (TacO), or BlishHUD. This guide will show you how to use my ALL-IN-ONE MARKER PACK with the BlishHUD. If you are looking for the TacO Installation Guide, Click HERE.
DOWNLOAD BlishHUD Download All-In-One Marker Pack












Custom markers that you can see in my video guides are provided by overlay applications - Guild Wars 2 Tactical Overlay (TacO), or BlishHUD. This guide will show you how to use my ALL-IN-ONE MARKER PACK with the GW2 TacO. If you are looking for the BlishHUD Installation Guide, Click HERE.
VIDEO GUIDE DOWNLOAD GW2 TacO Download All-In-One Marker Pack










